Constructor
Variables
@:value(new Map<Int,String>())names:Map<Int, String> = new Map<Int,String>()
Methods
cursed (id:Int, level:Int, word:String):Void
dying (id:Int, sick:Bool):Void
emot (id:Int, index:Int, sec:Int):Void
exiled (target:Int, id:Int):Void
flight (id:Int, x:Int, y:Int):Void
following (follower:Int, leader:Int, color:Int):Void
foodChange (store:Int, capacity:Int, ateId:Int, fillMax:Int, speed:Float, responsible:Int):Void
grave (x:Int, y:Int, id:Int):Void
graveMove (xs:Int, ys:Int, xd:Int, yd:Int, swapDest:Bool):Void
graveOld (x:Int, y:Int, pid:Int, poid:Int, age:Float, name:String, lineage:Array<String>):Void
heatChange (heat:Float, foodTime:Float, indoorBonus:Float):Void
homeland (x:Int, y:Int, name:String):Void
lineage (list:Array<Int>, eve:Int):Void
ownerList (x:Int, y:Int, list:Array<Int>):Void
photo (x:Int, y:Int, signature:String):Void
playerName (id:Int, firstName:String, lastName:String):Void
posse (killer:Int, target:Int):Void
says (id:Int, text:String, curse:Bool):Void
valley (spacing:Int, offset:Int):Void
war (a:Int, b:Int, status:String):Void
Inherited Variables
Inherited Methods
@:value({ setRelayCallback : false, reconnect : false })connect (reconnect:Bool = false, setRelayCallback:Bool = false):Void