Constructor

new (client:Client)

Variables

@:value(new Map<Int,String>())names:Map<Int, String> = new Map<Int,String>()

@:value(false)resetFlag:Bool = false

Methods

apocalypse ():Void

babyWiggle (list:Array<Int>):Void

badBiomes (id:Int, name:String):Void

craving (id:Int, bonus:Int):Void

curseScore (excess:Int):Void

curseToken (count:Int):Void

cursed (id:Int, level:Int, word:String):Void

dying (id:Int, sick:Bool):Void

emot (id:Int, index:Int, sec:Int):Void

exiled (target:Int, id:Int):Void

flight (id:Int, x:Int, y:Int):Void

flip (x:Int, y:Int):Void

following (follower:Int, leader:Int, color:Int):Void

foodChange (store:Int, capacity:Int, ateId:Int, fillMax:Int, speed:Float, responsible:Int):Void

frame ():Void

global (text:String):Void

grave (x:Int, y:Int, id:Int):Void

graveMove (xs:Int, ys:Int, xd:Int, yd:Int, swapDest:Bool):Void

graveOld (x:Int, y:Int, pid:Int, poid:Int, age:Float, name:String, lineage:Array<String>):Void

healed (id:Int):Void

heatChange (heat:Float, foodTime:Float, indoorBonus:Float):Void

homeland (x:Int, y:Int, name:String):Void

learnedTools (list:Array<Int>):Void

lineage (list:Array<Int>, eve:Int):Void

mapChange (change:MapChange):Void

mapChunk (instance:MapInstance):Void

monument (x:Int, y:Int, id:Int):Void

moveTo ():Void

ownerList (x:Int, y:Int, list:Array<Int>):Void

photo (x:Int, y:Int, signature:String):Void

playerName (id:Int, firstName:String, lastName:String):Void

playerOutOfRange (list:Array<Int>):Void

playerUpdate (instances:Array<PlayerInstance>):Void

posse (killer:Int, target:Int):Void

says (id:Int, text:String, curse:Bool):Void

saysLocation (x:Int, y:Int, text:String):Void

shutdown ():Void

test ():Void

toolExperts (list:Array<Int>):Void

toolSlots (total:Int):Void

update ():Void

useHandheld ():Void

usePrimary ():Void

useSecondary ():Void

valley (spacing:Int, offset:Int):Void

vogUpdate ():Void

war (a:Int, b:Int, status:String):Void

Inherited Variables

Defined by Engine

map:MapData

static game data

@:value(8005)relayPort:Int = 8005

Inherited Methods

Defined by Engine

clear ():Void

@:value({ setRelayCallback : false, reconnect : false })connect (reconnect:Bool = false, setRelayCallback:Bool = false):Void