new (a:Array<String>)
@:value(0)action:Int = 0
N/A
@:value(0)action_target_x:Int = 0
action x
@:value(0)action_target_y:Int = 0
action y
@:value(24)age:Float = 24
age of player
@:value(60)age_r:Float = 60
age rate of increase
@:value("0;0;0;0;0;0")clothing_set:String = "0;0;0;0;0;0"
clothing set string
@:value(false)deleted:Bool = false
array of properties to generate PlayerType
Parameters:
null
a
@:value(0)done_moving_seqNum:Int = 0
sequence number of done moving
@:value(0)facing:Int = 0
facing direction 1 (right) or -1 (left)
@:value(false)forced:Bool = false
forced set pos
@:value(0)heat:Int = 0
heat value
@:value(false)held_learned:Bool = false
tool learned boolean
@:value(false)held_yum:Bool = false
held yum boolean
@:value(0)just_ate:Int = 0
just ate id
@:value(0)last_ate_id:Int = 0
last ate id
@:value(3.75)move_speed:Float = 3.75
move speed of player
@:value([0])o_id:Array<Int> = [0]
object id array from container format
@:value(0)o_origin_valid:Int = 0
@:value(0)o_origin_x:Int = 0
x origin
@:value(0)o_origin_y:Int = 0
y origin
@:value(-1)o_transition_source_id:Int = -1
transition source id of object
@:value(0)p_id:Int = 0
Player ID, given by server
@:value(19)po_id:Int = 19
Player's object ID, from objects
@:value("")reason:String = ""
@:value(0)responsible_id:Int = 0
responsible for player id
@:value(0)x:Int = 0
tileX int
@:value(0)y:Int = 0
tileY int
clone ():PlayerInstance
toData ():String
toString ():String
toString for debug
Returns:
String output = "field: property"
update (instance:PlayerInstance):Void